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Motion in Two Dimensions

In this chapter, we’ll use vectors to expand our understanding of forces and motion into two dimensions. Most real-world physics problems (such as with the game of pool pictured here) are, after all, either two- or three-dimensional problems and physics is most useful when applied to real physical scenarios. We start by learning the practical skills of graphically adding and subtracting vectors (by using drawings) and analytically (with math). Once we’re able to work with two-dimensional vectors, we apply these skills to problems of projectile motion, inclined planes, and harmonic motion.

Onderwerp en thema
Form 2
Physics
Motion in a straight line
Distance and displacement
Type bron
Studieboeken
Taal
English
Uitgever
openstax
Publicatiedatum
2020
Schepper/Auteur
Openstax
Trefwoord
Resultant
Resultant vector
Tail
Graphical method

Optimal angle for a projectile part 1: Components of initial velocity

You want a projectile to fly as far as possible, at which angle should you launch it? We'll start with formulas for the initial velocity.

Onderwerp en thema
Form 2
Physics
Motion in a straight line
Speed and velocity
Type bron
Video
Taal
English
Uitgever
Khan Academy
Publicatiedatum
2011
Schepper/Auteur
Sal Khan
Trefwoord
Initial Velocity
Projectile motion
Speed

Plotting projectile displacement, acceleration, and velocity

Plotting projectile displacement, acceleration, and velocity as a function of time.

Onderwerp en thema
Form 2
Physics
Motion in a straight line
Distance and displacement
Type bron
Video
Taal
English
Uitgever
Khan Academy
Publicatiedatum
2011
Schepper/Auteur
Sal Khan
Trefwoord
Displacement
Acceleration
Velocity
Motion

Projectile at an angle

Figuring out the horizontal displacement for a projectile launched at an angle.

Onderwerp en thema
Form 2
Physics
Motion in a straight line
Speed and velocity
Type bron
Video
Taal
English
Uitgever
Khan Academy
Publicatiedatum
2011
Schepper/Auteur
Sal Khan
Trefwoord
Projectile motion
Velocity
Speed
Motion
two dimensional motion

Projectile Motion

  • Determine how each parameter (initial height, initial angle, initial speed, mass, diameter, and altitude) affects the trajectory of an object, with and without air resistance.
  • Predict how varying the initial conditions will affect a projectile’s path, and provide an explanation for the prediction.
  • Estimate where an object will land, given its initial conditions.
  • Determine that the x and y motion of a projectile are independent.
  • Investigate the variables that affect the drag force.
  • Describe the the effect that the drag force has on the velocity and acceleration.
  • Discuss projectile motion using common vocabulary (such as: launch angle, initial speed, initial height, range, time).
Onderwerp en thema
Form 2
Physics
Motion in a straight line
Distance and displacement
Type bron
Simulatie
Taal
English
Uitgever
pHET Interactive Simulations
Publicatiedatum
No date
Schepper/Auteur
Amy Rouinfar (lead designer - HTML5)
Trefwoord
Kinetic Energy
Projectile motion
Vectors

Projectile motion graphs

Visualising position, velocity and acceleration in two-dimensions for projectile motion.

Onderwerp en thema
Form 2
Physics
Motion in a straight line
Distance and displacement
Type bron
Video
Taal
English
Uitgever
Khan Academy
Publicatiedatum
2018
Schepper/Auteur
Khan
Trefwoord
Projectile motion
Projectile motion graphs
Position

Ramp: Forces and Motion

  • Predict, qualitatively, how an external force will affect the speed and direction of an object's motion.
  • Explain the effects with the help of a free body diagram.
  • Use free body diagrams to draw position, velocity, acceleration and force graphs and vice versa.
  • Explain how the graphs relate to one another.
  • Given a scenario or a graph, sketch all four graphs.
Onderwerp en thema
Form 2
Physics
Motion in a straight line
Equations of uniformly accelerated motion
Type bron
Simulatie
Taal
English
Uitgever
pHET Interactive Simulations
Publicatiedatum
No date
Schepper/Auteur
Sam Reid (Developer)
Trefwoord
Force
Velocity
Acceleration

Search for Open Educational Resources (OER)

According to Creative Commons there are over 1.6 billion openly licensed teaching and learning resources available on the internet. Open Educational Resources (OER) are quality, free educational resources, that you can use without having to ask for permission, and that can be adapted to better suit local contexts and needs.

Many educators and developers don't know how to efficiently search for and identity useful resources. Some throw up their hands in horror and give up when tasked with finding suitable resources on the Internet. In this tutorial, we are committed to providing you with a search strategy for open content to ensure that you quickly find open resources. Let us begin!

On completion of this unit of study you will be able to:

  • Decipher open licenses i.e. identify rights and permissions contained within Creative Commons licences attached to open content.
  • Search for open content using common tools and filters such as on Google Advanced Search and the YouTube Creative Commons filter, as well as specialized services such as Creative Commons Search to find open media.
Onderwerp en thema
Form 1
English Language
Giving directions
Stating directions
Type bron
Course
Taal
Dutch
Publicatiedatum
2025
Schepper/Auteur
ICT Essentials for Teachers by UNESCO
Bron

Space station speed in orbit

Speed necessary for the space station to stay in orbit.

Onderwerp en thema
Form 2
Physics
Motion in a straight line
Motion under gravity
Type bron
Video
Taal
English
Uitgever
Khan Academy
Publicatiedatum
2011
Schepper/Auteur
Sal Khan
Trefwoord
Speed
Gravity
Law of Universal Gravitation

Vector Addition

  • Describe a vector in your own words
  • Explain a method to add vectors
  • Compare and contrast the component styles
  • Decompose a vector into components
  • Describe what happens to a vector when it is multiplied by a scalar
  • Arrange vectors graphically to represent vector addition or subtraction
Onderwerp en thema
Form 2
Physics
Motion in a straight line
Distance and displacement
Type bron
Simulatie
Taal
English
Uitgever
pHET Interactive Simulations
Publicatiedatum
No date
Schepper/Auteur
Michael Dubson (Developer/Lead)
Trefwoord
Vectors