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Forces and Motion: Basics

  • Identify when forces are balanced vs unbalanced.
  • Determine the sum of forces (net force) on an object with more than one force on it.
  • Predict the motion of an object with zero net force.
  • Predict the direction of motion given a combination of forces.
Onderwerp en thema
Form 2
Physics
Motion in a straight line
Distance and displacement
Type bron
Simulatie
Taal
English
Uitgever
pHET Interactive Simulations
Publicatiedatum
No date
Schepper/Auteur
Noah Podolefsky (Lead)
Trefwoord
Force
Motion
Friction
Speed

Projectile Motion

  • Determine how each parameter (initial height, initial angle, initial speed, mass, diameter, and altitude) affects the trajectory of an object, with and without air resistance.
  • Predict how varying the initial conditions will affect a projectile’s path, and provide an explanation for the prediction.
  • Estimate where an object will land, given its initial conditions.
  • Determine that the x and y motion of a projectile are independent.
  • Investigate the variables that affect the drag force.
  • Describe the the effect that the drag force has on the velocity and acceleration.
  • Discuss projectile motion using common vocabulary (such as: launch angle, initial speed, initial height, range, time).
Onderwerp en thema
Form 2
Physics
Motion in a straight line
Distance and displacement
Type bron
Simulatie
Taal
English
Uitgever
pHET Interactive Simulations
Publicatiedatum
No date
Schepper/Auteur
Amy Rouinfar (lead designer - HTML5)
Trefwoord
Kinetic Energy
Projectile motion
Vectors

Ramp: Forces and Motion

  • Predict, qualitatively, how an external force will affect the speed and direction of an object's motion.
  • Explain the effects with the help of a free body diagram.
  • Use free body diagrams to draw position, velocity, acceleration and force graphs and vice versa.
  • Explain how the graphs relate to one another.
  • Given a scenario or a graph, sketch all four graphs.
Onderwerp en thema
Form 2
Physics
Motion in a straight line
Equations of uniformly accelerated motion
Type bron
Simulatie
Taal
English
Uitgever
pHET Interactive Simulations
Publicatiedatum
No date
Schepper/Auteur
Sam Reid (Developer)
Trefwoord
Force
Velocity
Acceleration

Vector Addition

  • Describe a vector in your own words
  • Explain a method to add vectors
  • Compare and contrast the component styles
  • Decompose a vector into components
  • Describe what happens to a vector when it is multiplied by a scalar
  • Arrange vectors graphically to represent vector addition or subtraction
Onderwerp en thema
Form 2
Physics
Motion in a straight line
Distance and displacement
Type bron
Simulatie
Taal
English
Uitgever
pHET Interactive Simulations
Publicatiedatum
No date
Schepper/Auteur
Michael Dubson (Developer/Lead)
Trefwoord
Vectors