Impact velocity from given height
Determining how fast something will be traveling upon impact when it is released from a given height.
Determining how fast something will be traveling upon impact when it is released from a given height.
Explore the various forces acting on a block sitting on an inclined plane. Learn how to break the force of gravity into two components - one perpendicular to the ramp and one parallel to the ramp. Finally, using geometry and trigonometry, learn how to calculate the magnitude of each component of force that is acting on the block.
Instantaneous speed is a measurement of how fast an object is moving at that particular moment. Instantaneous velocity is a vector quantity that includes both the speed and the direction in which the object is moving. Learn how to find an object’s instantaneous speed or velocity in three ways - by using calculus, by looking at the slope of a given point on a graph of an object’s rate vs. time, or by using kinematic formulas if the object’s acceleration is constant.
Basics of gravity and the Law of Universal Gravitation.
Video 1: The meaning of percent
Video 2: Meaning of 109%
Online activity 1: Percents
Video 3: Percents from fraction models
Online activity 2: Percents from fraction models
In this chapter, you will learn why it is important to identify a reference frame in order to clearly describe motion. For now, the motion you describe will be one-dimensional. Within this context, you will learn the difference between distance and displacement as well as the difference between speed and velocity. Then you will look at some graphing and problem-solving techniques.
This unit is about how things move along a straight line or, more scientifically, how things move in one dimension. Examples of this would be the movement (motion) of cars along a straight road or of trains along straight railway tracks.
In this lesson you will learn:
In this chapter, we’ll use vectors to expand our understanding of forces and motion into two dimensions. Most real-world physics problems (such as with the game of pool pictured here) are, after all, either two- or three-dimensional problems and physics is most useful when applied to real physical scenarios. We start by learning the practical skills of graphically adding and subtracting vectors (by using drawings) and analytically (with math). Once we’re able to work with two-dimensional vectors, we apply these skills to problems of projectile motion, inclined planes, and harmonic motion.
This video explores how to multiply decimals by 10, 100, 1000 etc