Displaying 1 - 7 of 7 Resources

Forces and Motion: Basics

  • Identify when forces are balanced vs unbalanced.
  • Determine the sum of forces (net force) on an object with more than one force on it.
  • Predict the motion of an object with zero net force.
  • Predict the direction of motion given a combination of forces.
Subject and Topic
Form 2
Physics
Motion in a straight line
Distance and displacement
Resource Type
Simulatie
Language
English
Publisher
pHET Interactive Simulations
Publication Date
No date
Creator/Author
Noah Podolefsky (Lead)
Keyword
Force
Motion
Friction
Speed

Impact velocity from given height

Determining how fast something will be traveling upon impact when it is released from a given height. 

Subject and Topic
Form 2
Physics
Motion in a straight line
Distance and displacement
Resource Type
Video
Language
English
Publisher
Khan Academy
Publication Date
2011
Creator/Author
Sal Khan
Keyword
Initial Velocity
One dimensional motion

Motion in Two Dimensions

In this chapter, we’ll use vectors to expand our understanding of forces and motion into two dimensions. Most real-world physics problems (such as with the game of pool pictured here) are, after all, either two- or three-dimensional problems and physics is most useful when applied to real physical scenarios. We start by learning the practical skills of graphically adding and subtracting vectors (by using drawings) and analytically (with math). Once we’re able to work with two-dimensional vectors, we apply these skills to problems of projectile motion, inclined planes, and harmonic motion.

Subject and Topic
Form 2
Physics
Motion in a straight line
Distance and displacement
Resource Type
Studieboeken
Language
English
Publisher
openstax
Publication Date
2020
Creator/Author
Openstax
Keyword
Resultant
Resultant vector
Tail
Graphical method

Plotting projectile displacement, acceleration, and velocity

Plotting projectile displacement, acceleration, and velocity as a function of time.

Subject and Topic
Form 2
Physics
Motion in a straight line
Distance and displacement
Resource Type
Video
Language
English
Publisher
Khan Academy
Publication Date
2011
Creator/Author
Sal Khan
Keyword
Displacement
Acceleration
Velocity
Motion

Projectile Motion

  • Determine how each parameter (initial height, initial angle, initial speed, mass, diameter, and altitude) affects the trajectory of an object, with and without air resistance.
  • Predict how varying the initial conditions will affect a projectile’s path, and provide an explanation for the prediction.
  • Estimate where an object will land, given its initial conditions.
  • Determine that the x and y motion of a projectile are independent.
  • Investigate the variables that affect the drag force.
  • Describe the the effect that the drag force has on the velocity and acceleration.
  • Discuss projectile motion using common vocabulary (such as: launch angle, initial speed, initial height, range, time).
Subject and Topic
Form 2
Physics
Motion in a straight line
Distance and displacement
Resource Type
Simulatie
Language
English
Publisher
pHET Interactive Simulations
Publication Date
No date
Creator/Author
Amy Rouinfar (lead designer - HTML5)
Keyword
Kinetic Energy
Projectile motion
Vectors

Projectile motion graphs

Visualising position, velocity and acceleration in two-dimensions for projectile motion.

Subject and Topic
Form 2
Physics
Motion in a straight line
Distance and displacement
Resource Type
Video
Language
English
Publisher
Khan Academy
Publication Date
2018
Creator/Author
Khan
Keyword
Projectile motion
Projectile motion graphs
Position

Vector Addition

  • Describe a vector in your own words
  • Explain a method to add vectors
  • Compare and contrast the component styles
  • Decompose a vector into components
  • Describe what happens to a vector when it is multiplied by a scalar
  • Arrange vectors graphically to represent vector addition or subtraction
Subject and Topic
Form 2
Physics
Motion in a straight line
Distance and displacement
Resource Type
Simulatie
Language
English
Publisher
pHET Interactive Simulations
Publication Date
No date
Creator/Author
Michael Dubson (Developer/Lead)
Keyword
Vectors