Distance and displacement introduction
An introduction to the difference between distance traveled and displacement.
An introduction to the difference between distance traveled and displacement.
Using a one-dimensional number line to visualise and calculate distance and displacement.
Determining how fast something will be traveling upon impact when it is released from a given height.
Managing time involves accurately predicting how much time it will take to do a task, and then setting aside that amount of time to complete it. Managing time is much more difficult than it may seem, which is why there are entire courses of study and research on the best approaches. But if you develop a method to undertake each component, you’ll be successful.
In this chapter, we’ll use vectors to expand our understanding of forces and motion into two dimensions. Most real-world physics problems (such as with the game of pool pictured here) are, after all, either two- or three-dimensional problems and physics is most useful when applied to real physical scenarios. We start by learning the practical skills of graphically adding and subtracting vectors (by using drawings) and analytically (with math). Once we’re able to work with two-dimensional vectors, we apply these skills to problems of projectile motion, inclined planes, and harmonic motion.
Plotting projectile displacement, acceleration, and velocity as a function of time.
Using position-time graphs and number lines to find displacement and distance traveled.
Visualising position, velocity and acceleration in two-dimensions for projectile motion.